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Century Golem Edition

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Century Golem Edition

Number of Players: 2-5

Playing Time: 30-45 Minutes

Recommended Ages: 8+

Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:

  • Establish a trade route (by taking a market card)
  • Make a trade or harvest crystals (by playing a card from hand)
  • Fulfill a demand (by meeting a victory point card's requirements and claiming it)
  • Rest (by taking back into your hand all of the cards you've played)

The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

 

Number of Players: 2-5

Playing Time: 30-45 Minutes

Recommended Ages: 8+

Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:

  • Establish a trade route (by taking a market card)
  • Make a trade or harvest crystals (by playing a card from hand)
  • Fulfill a demand (by meeting a victory point card's requirements and claiming it)
  • Rest (by taking back into your hand all of the cards you've played)

The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

 

$15.00

Original: $49.99

-70%
Century Golem Edition

$49.99

$15.00

Description

Number of Players: 2-5

Playing Time: 30-45 Minutes

Recommended Ages: 8+

Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:

  • Establish a trade route (by taking a market card)
  • Make a trade or harvest crystals (by playing a card from hand)
  • Fulfill a demand (by meeting a victory point card's requirements and claiming it)
  • Rest (by taking back into your hand all of the cards you've played)

The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

 

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