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Arkham Horror The Card Game The Wages Of Sin Mythos Pack

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Arkham Horror The Card Game The Wages Of Sin Mythos Pack

The Wages of SinĀ is the second Mythos Pack inĀ The Circle UndoneĀ cycle forĀ Arkham Horror: The Card Game.

"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
–H. P. Lovecraft, ā€œThe Dreams in the Witch Houseā€

You are not safe in this city any more.

Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.

The Wages of SinĀ is the second Mythos Pack inĀ The Circle UndoneĀ cycle forĀ Arkham Horror: The Card Game.

"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
–H. P. Lovecraft, ā€œThe Dreams in the Witch Houseā€

You are not safe in this city any more.

Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.

$19.99
Arkham Horror The Card Game The Wages Of Sin Mythos Pack—
$19.99

Description

The Wages of SinĀ is the second Mythos Pack inĀ The Circle UndoneĀ cycle forĀ Arkham Horror: The Card Game.

"Between the phantasms of nightmare and the realities of the objective world a monstrous and unthinkable relationship was crystallizing, and only stupendous vigilance could avert still more direful developments."
–H. P. Lovecraft, ā€œThe Dreams in the Witch Houseā€

You are not safe in this city any more.

Your journey first began with a dark prophecy from a soothsayer, and it has led you to the dangerous shining halls of Josef Meiger's estate and the dilapidated Witch House of French Hill in search of buried histories best left forgotten. Tangled up with all of it is a long-dead sorceress from Arkham's past, so perhaps the best place to start is where so many witches like her met their end hundreds of years ago.